Physical Education — Year 9

 

Physical Education Overview
Curriculum

Term 1: Rugby

Pupils will further develop the ability to overcome opponents and teams using strategies and tactics. Pupils will learn to choose, combine and perform more advanced rugby skills consistently applying fluency and a greater accuracy and a higher quality of technique. Continual development and refinement of the fundamental skills will contribute to producing an improved performance.

Students will be assessed in controlled practises on their core skills and attacking and defensive strategies in conditioned and competitive games.

Conversion
A successful kick at goal after a try, scoring two points

Ruck
This is where at least one player from each side bind onto each other with the ball on the ground between them.

Support
Provide opportunities for your team mates to pass/tackle by being in close proximity to them

Try
Touching the ball down behind the opposing goal line, scoring points and entitling the scoring side to a kick at goal.

Attacking
Attempt to gain territory by moving forwards, often passing the ball backwards

Defending
Attempt to stop the opposition gaining territory by tackling or intercepting or forcing an error

Dodging
Avoid someone by a sudden quick movement

Scrum
An ordered formation of players, used to restart play, in which the forwards of a team form up with arms interlocked and heads down, and push forward against a similar group from the opposing side.

Maul
A loose scrum formed around a player with the ball off the ground.

Pressure
A compelling or constraining influence in the mind OR in defence, giving the opposition limited time on the ball and harrying them into making a mistake

Advantage
Unlike most other sports, referees can play advantage after a foul for what can seem an eternity, but once he calls “advantage over” then that’s that.

Backs
The group of players normally numbered Nos. 9 to 15 who do not participate in scrums and line-outs, except for the scrum-half.

Conversion
A kick at the posts after the awarding of a try, scoring two points if successful. The kick must be attempted directly from a spot perpendicular to the spot where the try was awarded. Usually taken with a place kick, it can be rushed when the kicker makes

Forward Pass
All passes must go backwards, and this is an illegal pass where the ball goes forwards. The penalty is a scrum in favour of the other side.

Forwards
The group of players normally numbered 1 through 8 who bind together into scrums, line up for line-outs, and commit themselves to most rucks and mauls.

Knock On
Losing, dropping, or knocking the ball forward from a player’s hand resulting in the ball being awarded to the other team in a scrum.

Offsides
During rucks, scrums, lineouts, and mauls an imaginary line is present over which any player crossing before the set piece is completed commits a penalty.

Penalty
Any number of infractions or violations which award the other team a kick.

Penalty Try
The awarding of a try due to a blatant or repeated violation by an opposing side that prevents an obvious try from being scored.

Ruck
Typically after a runner has come into contact and the ball has been delivered to the ground once any combination of at least three players have bound themselves a ruck has been set. The primary difference from a maul is that the ball is on the ground.

Scrum
The formation used in the set play re-starting play after a knock-on or forward pass. The forwards from each side bind together and then the two packs come together to allow the scrumhalf with the feed to deliver the ball to the scrum. A scrum can also be

Try
A score of five points awarded when the ball is carried or kicked across the tryline and touched down to the ground by a player.

Breakdown
The breakdown is a colloquial term for the period immediately after a tackle and the ensuing ruck. During this time teams compete for possession of the ball, initially with their hands and then using feet in the ruck.

Centre
They are the players wearing shirts numbers 12 and 13. They are divided into inside and outside centre.

Front Row
The common name for the prop/hooker/prop combination at the front of a scrum.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Teamwork, compromise, respects, working to rules

Create a supportive community:
Team cohesion, respect for others

Term 2: Basketball

Within Basketball, students will develop their discrete skills through game play. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of invasion games and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games.

Lessons will include:

1 Advance dribbling to outwit an opponent.

2 Jump show and fade away.

3 Advanced lay up

4 Screens and attacking play

5 Defence and offence positioning

6 Game play

Pupils will perform a set drill which is to be graded by the teaching staff. This will be considered with observations of gameplay and individual students ability to apply skills in match game situations. Staff to then moderate each others grading through lessons to gain accurate grading of classes.

BEEF
(Balance, Eyes, Elbow, Follow Through) A mnemonic used to trach proper shooting form.

Chest Pass
A pass that is made from one player to another player's chest, especially by forcefully pushing the ball away from the chest with both hands.

Double Dribble
To dribble the ball with two hands at the same time, or to dribble, stop, and then begin to dribble again. Either act is a violation of the rules and results in a loss of possession.

Dribble
To bounce the ball continuously with one hand. Dribbling is required in order to take steps while in possession of the ball; failing to do so properly is a violation of the rules in all rulesets used in the game.

Free Throw
An unopposed attempt to score a basket, worth one point, from the free-throw line.

Layup
A close-range shot using one hand to bank the ball off the backboard and into the basket.

Man-to-man defense
A defense in which each player guards a single opposing player.

Set shot
A shot taken without the shooter's feet leaving the floor

Zone defense
A defensive strategy in which each player is responsible for defending a particular area of the court.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, team cohesion and how to win and lose.

Create a supportive community:
Learn new skills, team cohesion and how to win and lose.

Term 3: Netball

In this topic, students will develop skills through a games understanding approach to sport. Students will develop their discrete skills through game play, devising tactics and developing coaching roles. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of drills and and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games.

Lessons will include:

1. Positions and roles within the team, effective decision making.

2. Split landing and advanced footwork techniques

3. ‘Clear and drive’ and other attacking principles

4. Overcoming opponents and tactics

5. Protecting and snatching the ball

6. Assessment of skills and tactics

This unit will be assessed by the teacher throughout the 6 weeks with a final grade given at the end. Assessment will be gathered with observations of gameplay and individual students ability to apply skills in match game situations. There will be opportunities for peer feedback and assessment in this unit.


Center Circle
The small netball center circle marks the spot in the center of the court where play begins and restarts following a goal.

Center Pass
The netball center pass is the initial passing movement which begins and restarts play following a goal. So, the start of a netball match is called a centre pass (not kick off).

Chest Pass
The chest pass definition is referred to as passing the ball quickly from the torso area in a one or two-handed manoeuvre which is either thrusted horizontally or bounced off the court surface to your teammate.

Contact
Contact in netball is any action that results in players touching or bumping into each other.

Dodging
The netball dodge is a sudden deceptive move often used to avoid the opponent. The definition of dodging in netball terms relates to the art of moving from side to side to confuse the opponent before sprinting off to catch the ball.

Footwork Rule
The netball footwork rule is unique compared to most other ball sports. It applies to the person with the ball being allowed very limited movement with their feet after catching the ball.



Overhead Pass
An overhead pass is a two-handed pass taken from above the head. It delivers the ball above an opponent's head to a fellow team member.


Pivot (pivoting)
Pivoting in netball related words and phrases describes the swivel movement of a player keeping one foot on the ground and turning on it to face a different direction.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Teamwork, compromise, respects, working to rules

Create a supportive community:
Team cohesion, respect for others and communication skills

Term 4: Football

Within Football, students will develop skills through a games understanding approach to sport. Students will develop their discrete skills through game play, devising tactics and developing coaching roles. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of invasion games and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games.

Lessons will include:

1. Control

2. Shooting

3. Forward movement

4. Defensive strategies

5. Formations

6. Officiating and coaching

Assessment: Pupils will perform a set drill which is to be videoed by the teaching staff. One video for each grading criteria. Staff to then moderate each other’s videos to gain accurate grading of classes

Advantage
decision made by the referee during a game, where a player is fouled, but play is allowed to continue because the team that suffered the foul is in a better position than they would have been had the referee stopped the game

Dribbling
when a player runs with the ball at their feet under close control.

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Handball
when a player (other than a goalkeeper inside their penalty area) deliberately touches the ball with their hand in active play. A foul is given against the player if spotted

Last man
situation where an attacking player is in possession, with only one opposing defender between the ball and the goal. If the defender commits a foul on the attacker, a red card is usually shown

Offside
Relating to the positioning of defending players in relation to attacking players when the ball is played to an attacking player by a teammate. In its most basic form, a player is offside if they are in their opponent's half.

Corner Kick
kick taken from within a one-yard radius of the corner flag; a method of restarting play when a player puts the ball behind their own goal line without a goal being scored

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Intercept
to prevent a pass from reaching its intended recipient

free kick
a kick that is made without being stopped or slowed by an opponent and that is allowed because of a foul by an opponent

Volley
a shot or kick made by hitting a ball before it touches the ground

Heading
An act of directing the ball with any part of your forehead.

Passing
When a player kicks the ball to his teammate.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learning new skills, how to win and lose. Showing empathy to opponents.

Create a supportive community:
Show empathy in all life situations.

Term 5: Athletics

Within Athletics, students will develop their technique in throwing and running events with focus on the technical skill needed. Students will develop their tactics within athletic races with the focus on trying to improve their personal best level.

Lessons will include:

1. Sprinting and Relays

2. Shotput

3. Long Jump/High Jump

4. Javelin

5. Discus

6. Middle/Long Distance Running

Students will be assessed on their technique in throwing, jumping and running events. Students will be assessed on both practical ability and theoretical knowledge against a technical model. Athletics in year 9 will have peer to peer assessment and feedback opportunities.

Rotation
Movement of the body around an invisible line within the body called an axis.

Axis
An imaginary line that travels through the body, around which the body rotates.

Momentum
Speed gained by movement.

Centre of Gravity
An imaginary point within the body from which the weight of a body to act.

Force
Strength or energy, as a result of physical action or movement.

Explosive Power
Actions that require maximum or near maximum power in a short amount of time.

Phases
A period or stage during a process of movement.

Take Off
The act of beginning flight and leaving the ground.

Flight
The action or process of flying through the air.

Landing
Returning to the ground after a time of flight.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Pushing physical limits through maximum effort.

Create a supportive community:
Creates a platform to work hard and strive for the best outcome.

Term 6: Cricket/ Volleyball/ Rounders

Within Cricket, students will develop sport specific skills. Students will focus on developing their hand-eye coordination needed for batting and fielding, as well as the variety of bowling techniques needed in different striking and fielding sports.

Lessons will include:

1. Fielding

2. Batting

3. Bowling

4. Small sided games

5. Match play and strategy

6. Assessment lesson

This unit will allow students to development their basic skills such as dig, set, spike, serving and blocking. These skills will be introduced and developed within drill scenarios with little to no pressure before extending to open situations. Students will learn the sequence of shots and rules of the game of Volleyball.

Lessons will include:

1. Dig

2. Set

3. Serve

4. Spike

5. Block

6. Positioning and tactics

Within Rounders, students will develop sport specific skills.

Lessons will include:

1. Throwing and catching

2. Bowling – underarm bowling/ variation in pace and spin.

3. Ground fielding

4. Batting

5. Tactics

6. Assessment

Students will observed and assessed on a variety of skills in controlled practices and competitive match play including.

Accuracy
the quality or state of being correct or precise.

Bowled Out
Bowled is a method of dismissing a batsman in the sport of cricket. This method of dismissal is covered by Law 32 of the Laws of cricket. A batter is out bowled if his or her wicket is put down by a ball delivered by the bowler.

Obstruction
Obstructing the field is Law 37 in the laws of cricket established by the Marylebone Cricket Club (MCC). A batsman can be given out for obstructing the field if he wilfully attempts to obstruct or distract the fielding side by word or action.

Innings
Each of two or four divisions of a game during which one side has a turn at batting

Run Out
A run out is when the batsmen are going for a run or runs, but fall short of the batting crease when the stumps are broken by the fielding team. The batsman must have some part of his bat or body grounded beyond the crease - on the line would be out.

Run-up
The approach by the bowler, prior to bowling the ball towards the stumps.

Power
Power = speed x strength

Reaction Time
The length of time taken for a person or system to respond to a given stimulus or event.

Coordination
The ability to use different parts of the body together smoothly and efficiently

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, how to win and lose. Promotes resilience.

Create a supportive community:
Learn new skills, how to win and lose. Promotes resilience.