Term 1: Rugby (Double lessons) + Fitness (Single lessons)
Within Rugby, students will develop their discrete skills through game play, devising tactics and developing coaching roles. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of invasion games and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games.
Lessons will include:
1. Passing
2. Tackling
3. Identifying/attacking space
4. Rucking
5. Jackling
6. Assessment lesson
Within Fitness, students will develop their previous knowledge of fitness learning about the components of fitness and what fitness tests they relate to. Students will be able to understand their own performance in relation to the National data.
Within Rugby, Pupils will perform multiple activities which are to be graded by the teaching staff. Staff to then moderate each others grading through lessons to gain accurate grading of classes.
Advantage
Unlike most other sports, referees can play advantage after a foul for what can seem an eternity, but once he calls “advantage over” then that’s that.
Forward Pass
All passes must go backwards, and this is an illegal pass where the ball goes forwards. The penalty is a scrum in favour of the other side.
Knock On
Losing, dropping, or knocking the ball forward from a player’s hand resulting in the ball being awarded to the other team in a scrum.
Maul
Typically after a runner has come into contact and the ball is still being held by a player once any combination of at least three players have bound themselves a maul has been set. The primary difference from a ruck is that the ball is not on the ground.
Offsides
During rucks, scrums, lineouts, and mauls an imaginary line is present over which any player crossing before the set piece is completed commits a penalty.
Penalty
Any number of infractions or violations which award the other team a kick.
Penalty Try
The awarding of a try due to a blatant or repeated violation by an opposing side that prevents an obvious try from being scored.
Ruck
Typically after a runner has come into contact and the ball has been delivered to the ground once any combination of at least three players have bound themselves a ruck has been set. The primary difference from a maul is that the ball is on the ground.
Scrum
The formation used in the set play re-starting play after a knock-on or forward pass. The forwards from each side bind together and then the two packs come together to allow the scrumhalf with the feed to deliver the ball to the scrum. A scrum can also be
Try
A score of five points awarded when the ball is carried or kicked across the tryline and touched down to the ground by a player.
Breakdown
The breakdown is a colloquial term for the period immediately after a tackle and the ensuing ruck. During this time teams compete for possession of the ball, initially with their hands and then using feet in the ruck.
Free Kick
An uncontested kick awarded to a team usually for a minor penalty by the other team. The kick cannot be taken directly at the posts except by a drop goal.
Lineout
The set play re-starting play after the ball has been taken out or kicked to touch. Both sets of forwards will line up opposite each other with the side with throw calling a play. The throw must be directly down the middle of the two lines.
Turnover
When one side takes possession of the ball from their opponents.
Active recovery
These sessions are designed to aid your muscle recovery and may even boost performance. An active recovery workout typically involves non-strenuous aerobic or physical activity and could be anything from walking to yoga
Cool down
Taking the time after your workout to cool down will allow your heart rate and blood pressure to gradually recover
DOMS
This acronym stands for delayed onset muscle soreness and is the pain or stiffness you might experience 24-72 hours after your workout.
Progressive overload
Gradually increasing the stress you put on your body over time to maximise performance and encourage muscle growth
Reps
These are the number of times you repeat a given exercise consecutively before taking a break
Cardio
Cardio is short for cardiorespiratory or cardiovascular exercise and refers to exercise that elevates the heart rate
Aerobic
Meaning with oxygen. Aerobic training is at a lower intensity, with the purpose of stimulating aerobic metabolism to improve.
Anaerobic exercise
Anaerobic processes occur in the cells of the body without the presence of oxygen. Anaerobic training is of high intensity and short duration, with the aim of the efficiency of the body's anaerobic energy-producing systems
Continuous Training
Continuous training involves working for a sustained period of time without rest. It improves cardio-vascular fitness.
Fartlek Training
Fartlek training or 'speed play' training involves varying your speed and the type of terrain over which you run, walk or cycle. It improves aerobic and anaerobic fitness.
Interval Training
Interval training involves alternating between periods of hard exercise and rest. It improves speed and muscular endurance.
Circuit Training
Circuit training involves performing a series of exercises in a special order called a circuit. Each activity takes place at a 'station'.Â
Frequency
Deciding how often to train or complete an exercise in a circuit.
Intensity
Choosing how hard to train.
Progression
Start slowly and gradually increase the amount of exercise and keep overloading.
Overload
Fitness can only be improved by training more than you normally do. You must work hard.
Time
Deciding how long to train or complete an exercise for.
Type
Deciding which methods of training to use.
Develop the individual:
Teamwork, compromise, respects, working to rules and leadership
Create a supportive community:
Students will play fixtures and learn skills to help them within the community such as persistence, communication and leadership.
Term 2: Basketball (Double lessons) + Dance (Single lessons)
Within Basketball, students will develop their discrete skills through game play. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of invasion games and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games.
Lessons will include:
1 footwork, passing, dribbling.
2 set shot, lay up and rebounding.
3 Defending and attacking.
4 Positioning and moderation.
5. Gameplay and moderation.
Within Dance lessons, students will create and develop performances, expressing their understanding of dynamic movement, experimenting with unison, canon and formation.
Lessons will include:
1. Intro to capoeira.
2. Adding in movements to the capoeira set phrase.
3. Capoeira assessment lesson.
4. Street dance intro lesson.
5. Adding additional movements to the street dance set phrase.
6. Street dance assessment lesson
Pupils will perform a set drill which is to be graded by the teaching staff. Staff to then moderate each others grading through lessons to gain accurate grading of classes.
Levels
How different heights are used in the space available.
Direction of Dance
The physical direction a dancer aligns their body and faces when dancing.
Unison
When two or more dancers perform exactly the same movement at exactly the same time.
Canon
When dancers take it in turns to perform a movement.
Musicality
The ability to express the music through movement.
Movement memory
The ability to reproduce a particular movement without conscious thought, acquired as a result of frequent repetition of that movement.
BEEF
(Balance, Eyes, Elbow, Follow Through) A mnemonic used to trach proper shooting form.
Chest Pass
A pass that is made from one player to another player's chest, especially by forcefully pushing the ball away from the chest with both hands.
Double Dribble
To dribble the ball with two hands at the same time, or to dribble, stop, and then begin to dribble again. Either act is a violation of the rules and results in a loss of possession.
Dribble
To bounce the ball continuously with one hand. Dribbling is required in order to take steps while in possession of the ball; failing to do so properly is a violation of the rules in all rulesets used in the game.
Free Throw
An unopposed attempt to score a basket, worth one point, from the free-throw line.
Layup
A close-range shot using one hand to bank the ball off the backboard and into the basket.
Man-to-man defense
A defense in which each player guards a single opposing player.
Set shot
A shot taken without the shooter's feet leaving the floor
Zone defense
A defensive strategy in which each player is responsible for defending a particular area of the court.
Develop the individual:
Learn new skills, team cohesion and how to win and lose.
Create a supportive community:
Learning how to act as a good winner and good loser. Show humility and promote team spirit.
Term 3: Netball (Double lessons) + Table Tennis (Single lessons)
Within Netball, students will develop their discrete skills through game play, devising tactics and developing coaching roles. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of drills and and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games. Lessons will include:1. Passing and receiving and moving into space. 2. Footwork and movement 3. Dodging and ‘getting free’/marking a player. 4. Defending 5. Shooting technique 6. Positions and roles within the team.
This unit will be assessed by the teacher throughout the 6 weeks with a final grade given at the end. Moderation will take place across the teaching staff to ensure all teachers are grading correctly. Peer and self-assessment opportunities will be provided every lesson.
Center Pass
The netball center pass is the initial passing movement which begins and restarts play following a goal. So, the start of a netball match is called a centre pass (not kick off).
Chest Pass
The chest pass definition is referred to as passing the ball quickly from the torso area in a one or two-handed manoeuvre which is either thrusted horizontally or bounced off the court surface to your teammate.
Contact
Contact in netball is any action that results in players touching or bumping into each other.
Dodging
The netball dodge is a sudden deceptive move often used to avoid the opponent. The definition of dodging in netball terms relates to the art of moving from side to side to confuse the opponent before sprinting off to catch the ball.
Footwork Rule
The netball footwork rule is unique compared to most other ball sports. It applies to the person with the ball being allowed very limited movement with their feet after catching the ball.
Overhead Pass
An overhead pass is a two-handed pass taken from above the head. It delivers the ball above an opponent's head to a fellow team member.
Pivot (pivoting)
Pivoting in netball related words and phrases describes the swivel movement of a player keeping one foot on the ground and turning on it to face a different direction.
Backhand
A shot done with the racket to the left of the elbow for a righthander, the reverse for a lefthander.
Crosscourt
A ball that is hit diagonally from corner to corner.
Rally
The hitting of the ball back and forth, commencing with the serve and ending when a point is won.
Down-the-line
A ball that is hit along the side of the table, parallel to the sidelines, is hit down the line.
Let
If play is interrupted for any reason during a rally, a let is called and the point does not count.
Volley
To hit the ball before it bounces on your side of the table. It results in an immediate loss of the point.
Chop
A defensive return of a drive with backspin, usually done from well away from the table.
Forehand
Any shot done with the racket to the right of the elbow for a righthander, to the left for a lefthander.
Serve
The first shot, done by the server. It begins with the ball being thrown up from palm of hand and struck by the racket.
Backspin
A type of spin used mostly on defensive shots. When you chop the ball, you produce backspin. The bottom of the ball will move away from you.
Develop the individual:
Teamwork, compromise, respects, working to rules
Create a supportive community:
Team cohesion, respect for others and communication skills
Term 4: Football (Double lessons) + Alternative (Single lessons)
Within Football, students will develop skills through a games understanding approach to sport. Students will develop their discrete skills through game play, devising tactics and developing coaching roles. Pupils will learn and develop movement, decision making and tactical understanding within a wide variety of invasion games and scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of these games.
Lessons will include:
1. Dribbling.
2. Passing and receiving either foot.
3. Tackling
4. Shooting.
5. Teamwork and Positioning
6. Tactics and formations
Within the Alternative topic, students will participate in skills and games to develop key skills and techniques in lesser-known sports and activities such as Lacrosse, Ultimate Frisbee, Kabaddi, Danish Longball and Flag Football. Lessons will focus on teamwork, rules, enjoyment and participation in these sports.
Pupils will perform a set drill which is to be graded by the teaching staff. Staff to then moderate each others grading through lessons to gain accurate grading of classes.
Advantage
decision made by the referee during a game, where a player is fouled, but play is allowed to continue because the team that suffered the foul is in a better position than they would have been had the referee stopped the game
Dribbling
when a player runs with the ball at their feet under close control.
First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it
Handball
when a player (other than a goalkeeper inside their penalty area) deliberately touches the ball with their hand in active play. A foul is given against the player if spotted
Last man
situation where an attacking player is in possession, with only one opposing defender between the ball and the goal. If the defender commits a foul on the attacker, a red card is usually shown
Offside
Relating to the positioning of defending players in relation to attacking players when the ball is played to an attacking player by a teammate. In its most basic form, a player is offside if they are in their opponent's half.
Corner Kick
kick taken from within a one-yard radius of the corner flag; a method of restarting play when a player puts the ball behind their own goal line without a goal being scored
First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it
Intercept
to prevent a pass from reaching its intended recipient
free kick
a kick that is made without being stopped or slowed by an opponent and that is allowed because of a foul by an opponent
Volley
a shot or kick made by hitting a ball before it touches the ground
Heading
An act of directing the ball with any part of your forehead.
Passing
When a player kicks the ball to his teammate.
Develop the individual:
Teamwork, compromise, respects, working to rules
Create a supportive community:
Team cohesion, respect for others
Term 5 : Athletics (Double lessons) + Rounders (Single lessons)
Within Athletics, students will develop their technique in throwing and running events with focus on the technical skill needed. Students will develop their tactics within athletic races with the focus on trying to improve their personal best level.
Lessons will include:
1. Sprinting and Relays
2. Shotput
3. Long Jump/High Jump
4. Javelin
5. Middle/Long Distance Running
6. Assessment lesson
Within Rounders, students will develop sport specific skills. Students will focus on developing their hand-eye coordination needed for batting and catching, as well as the variety of bowling techniques needed in different striking and fielding sports.
Lessons will include:
1.Rules/ strategies – basic rules and strategies.
2. Bowling – underarm bowling/ variation in pace and spin.
3. Throwing and ground fielding
4. Catching in the field
5. Batting
Pupils will perform a set drill which is to be graded by the teaching staff. Staff to then moderate each others grading through lessons to gain accurate grading of classes.
Rotation
Movement of the body around an invisible line within the body called an axis.
Axis
An imaginary line that travels through the body, around which the body rotates.
Momentum
Speed gained by movement.
Centre of Gravity
An imaginary point within the body from which the weight of a body to act.
Force
Strength or energy, as a result of physical action or movement.
Explosive Power
Actions that require maximum or near maximum power in a short amount of time.
Phases
A period or stage during a process of movement.
Take Off
The act of beginning flight and leaving the ground.
Flight
The action or process of flying through the air.
Landing
Returning to the ground after a time of flight.
Accuracy
The quality or state of being correct or precise.
Backspin
The flipper is the name of a particular bowling delivery used in cricket, generally by a leg spin bowler. In essence it is a back spin ball
Coordination
The ability to use different parts of the body together smoothly and efficiently
Innings
Each of two or four divisions of a game during which one side has a turn at batting
Bowled Out
Bowled is a method of dismissing a batsman in the sport of cricket. A batter is out bowled if his or her wicket is put down by a ball delivered by the bowler.
Run Out
A run out is when the batsmen are going for a run or runs, but fall short of the batting crease when the stumps are broken by the fielding team. The batsman must have some part of his bat or body grounded beyond the crease - on the line would be out.
Run-up
The approach by the bowler, prior to bowling the ball towards the stumps
Reaction Time
The length of time taken for a person or system to respond to a given stimulus or event.
Develop the individual:
Teamwork, compromise, respects, working to rules
Create a supportive community:
Team cohesion, respect for others, fixtures with other school.
Term 6 : Cricket (Double lessons) + Volleyball (Single lessons)
Within Cricket, students will develop sport specific skills. Students will focus on developing their hand-eye coordination needed for batting and fielding, as well as the variety of bowling techniques needed in different striking and fielding sports.
Lessons will include:
1. Fielding
2. Batting
3. Batting
4. Long barrier
5. Bowling
6. Assessment lesson
Within Volleyball, students will learn the basics of volleyball skills, focussing on technique and applying them into a sequence.
Lessons will include:
1. Dig
2. Set
3. Serve
4. Spike
5. Block
6. Positioning and tactics
Pupils will perform a set drill which is to be graded by the teaching staff. Staff to then moderate each others grading through lessons to gain accurate grading of classes.
Strategy
A plan of action to achieve a target/goal.
Deception
Pretending to take one action to confuse opponents but instead taking another action.
Defence
The act of preventing an opponent from making a move or scoring.
Attack
Using tactical knowledge to outwit an opponent.
Communication
Exchanging information either by speaking, writing or by using actions.
Block
A defensive play by one or more players meant
to deflect a spiked ball back to the hitterâs court. It may
be a combination of one, two or three players jumping in front
of the opposing spiker and contacting the spiked ball with
the hands.
Spike
Attacking a high ball to win a pint
Dig
Shot played with the forearms from a defensive position.
Set
Shot played above the head with finger tips to create a spike opportunity.
Develop the individual:
Teamwork, compromise, respects, working to rules and leadership
Create a supportive community:
Students will play fixtures and learn skills to help them within the community such as persistence, communication and leadership.