Physical Education — Year 10

 

Physical Education Overview
Curriculum

Term 1: C - Basketball, NC - Rugby, NC - Netball

Students will develop movement, decision making and tactical understanding within a wide variety of drills and conditioned games focusing on devising invasion tactics. Students will develop knowledge of the rules of the game, positioning and formations. A focus will be led on lifelong participation and healthy active lifestyles.

Basketball Lessons will inlcude:

1) Lay ups and shooting

2) Defending and Marking

3) Offence and fast breaks

4) Defence and zoning

5) Game Play

6) Set Plays

Rugby lessons will include:

1. Passing

2. Tackling

3. Identifying/attacking space

4. Rucking

5. Jackaling

6. Scrummaging

7. Mauls

8. Line outs

9. Team defence

Netball lessons will include:

1. Positions and roles within the team, effective decision making.

2. Split landing and advanced footwork techniques

3. ‘Clear and drive’ and other attacking principles

4. Overcoming opponents and tactics

5 &6. Officiating in Netball

Students assessed on effort, participation and commitment to physical activity.

Creating Space
moving into an area of the pitch that is empty to make space in the area where you were

Communication
the imparting or exchanging of information by speaking, writing, or using some other medium.

Strategy
A plan of action to achieve a target/goal.

Attack
Using tactical knowledge to outwit an opponent.

Defence
The action of defending from or resisting attack.

Interception
Winning possession of the ball as it is being passed from one opposition to another.

Movement
Moving to enable yourself to be able to receive the ball.

Possession
Keeping the ball/frisbee with your team mates.

Scrum
An ordered formation of players, used to restart play, in which the forwards of a team form up with arms interlocked and heads down, and push forward against a similar group from the opposing side.

Maul
A loose scrum formed around a player with the ball off the ground.

Advantage
Unlike most other sports, referees can play advantage after a foul for what can seem an eternity, but once he calls “advantage over” then that’s that.

Backs
The group of players normally numbered Nos. 9 to 15 who do not participate in scrums and line-outs, except for the scrum-half.

Conversion
A kick at the posts after the awarding of a try, scoring two points if successful. The kick must be attempted directly from a spot perpendicular to the spot where the try was awarded. Usually taken with a place kick, it can be rushed when the kicker makes

Forward Pass
All passes must go backwards, and this is an illegal pass where the ball goes forwards. The penalty is a scrum in favour of the other side.

Forwards
The group of players normally numbered 1 through 8 who bind together into scrums, line up for line-outs, and commit themselves to most rucks and mauls.

Knock On
Losing, dropping, or knocking the ball forward from a player’s hand resulting in the ball being awarded to the other team in a scrum.

Maul
Typically after a runner has come into contact and the ball is still being held by a player once any combination of at least three players have bound themselves a maul has been set. The primary difference from a ruck is that the ball is not on the ground.

Offsides
During rucks, scrums, lineouts, and mauls an imaginary line is present over which any player crossing before the set piece is completed commits a penalty.

Penalty
Any number of infractions or violations which award the other team a kick.

Penalty Try
The awarding of a try due to a blatant or repeated violation by an opposing side that prevents an obvious try from being scored.

Ruck
Typically after a runner has come into contact and the ball has been delivered to the ground once any combination of at least three players have bound themselves a ruck has been set. The primary difference from a maul is that the ball is on the ground.

Scrum
The formation used in the set play re-starting play after a knock-on or forward pass. The forwards from each side bind together and then the two packs come together to allow the scrumhalf with the feed to deliver the ball to the scrum. A scrum can also be

Try
A score of five points awarded when the ball is carried or kicked across the tryline and touched down to the ground by a player.

Ankle Tap
A tackle, usually of the last-ditch variety, which involves a dive and a slap to the attacker’s ankle which, if properly executed, will result in his legs colliding with each other. Also known as a Tap Tackle.

Binding
The careful method players grip and grasp each other to form a secure scrum, ruck, or maul. This is a critical skill to ensure the safety of players.

Box-kick
This is a kick taken from behind a scrum, normally by the scrum-half, in which he turns away from the scrum facing the touchline, and kicks the ball back over the scrum into the clear “box” of space behind the opposition to allow his own team to chase.

Breakdown
The breakdown is a colloquial term for the period immediately after a tackle and the ensuing ruck. During this time teams compete for possession of the ball, initially with their hands and then using feet in the ruck.

Centre
They are the players wearing shirts numbers 12 and 13. They are divided into inside and outside centre.

Charge Down
The blocking of a kick by an opposition player.

Clearance Kick
A kick of the ball into touch which relieves pressure on a side under heavy attack.

Free Kick
An uncontested kick awarded to a team usually for a minor penalty by the other team. The kick cannot be taken directly at the posts except by a drop goal.

Front Row
The common name for the prop/hooker/prop combination at the front of a scrum.

Grubber
A kick of the ball which causes the ball to bounce and roll along the ground.

Lifting
The act of lifting the lineout jumper into the air in order to more easily catch or intercept the throw.

Lineout
The set play re-starting play after the ball has been taken out or kicked to touch. Both sets of forwards will line up opposite each other with the side with throw calling a play. The throw must be directly down the middle of the two lines.

Netball offside
Offside rulings allow you to take the ball from an offside area provided that no body part contacts the ground in the offside zone

Over a third
Throwing the net ball through one complete third without player interception is not allowed and is penalized

Penalty pass
Obstruction or contact penalties result in a penalty pass awarded to the opposition.

Pivoting
Pivoting in netball related words and phrases describes the swivel movement of a player keeping one foot on the ground and turning on it to face a different direction.

Replay
Playing the ball occurs when a player bounces it and regains or retains possession to replay it. It is one of the key terms used in netball game. This procedure is not allowed and forbidden by the regulations.

BEEF
(Balance, Eyes, Elbow, Follow Through) A mnemonic used to trach proper shooting form.

Chest Pass
A pass that is made from one player to another player's chest, especially by forcefully pushing the ball away from the chest with both hands.

Double Dribble
To dribble the ball with two hands at the same time, or to dribble, stop, and then begin to dribble again. Either act is a violation of the rules and results in a loss of possession.

Dribble
To bounce the ball continuously with one hand. Dribbling is required in order to take steps while in possession of the ball; failing to do so properly is a violation of the rules in all rulesets used in the game.

Free Throw
An unopposed attempt to score a basket, worth one point, from the free-throw line.

Layup
A close-range shot using one hand to bank the ball off the backboard and into the basket.

Man-to-man defense
A defense in which each player guards a single opposing player.

Set shot
A shot taken without the shooter's feet leaving the floor

Zone defense
A defensive strategy in which each player is responsible for defending a particular area of the court.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, teamwork, respect and how to win and lose. Students will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will learn how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group to develop leadership, communication and teamwork skills used in the wider world.

Term 2: C - Rugby, NC - Basketball, NC - Fitness

Students will develop movement, decision making and tactical understanding within a wide variety of drills and conditioned games focusing on devising invasion tactics. Students will develop knowledge of the rules of the game, positioning and formations. They will also learn the fundamental skills involved in developing their fitness within the fitness lessons. A focus will be led on lifelong participation and healthy active lifestyles.

Basketball Lessons will inlcude:

1) Lay ups and shooting

2) Defending and Marking

3) Offence and fast breaks

4) Defence and zoning

5) Game Play

6) Set Plays

Rugby lessons will include:

1. Passing

2. Tackling

3. Identifying/attacking space

4. Rucking

5. Jackaling

6. Scrummaging

7. Mauls

8. Line outs

9. Team defence

Fitness lessons will include:

1. Components of Fitness

2. Gathering/comparing results and using national norms

3. Resting and Maximum Heart rate

4. Training Zones

5. Rating of Perceived Exertion

6. Training systems of the body

Students assessed on effort, participation and commitment to physical activity.

BEEF
(Balance, Eyes, Elbow, Follow Through) A mnemonic used to trach proper shooting form.

Chest Pass
A pass that is made from one player to another player's chest, especially by forcefully pushing the ball away from the chest with both hands.

Double Dribble
To dribble the ball with two hands at the same time, or to dribble, stop, and then begin to dribble again. Either act is a violation of the rules and results in a loss of possession.

Dribble
To bounce the ball continuously with one hand. Dribbling is required in order to take steps while in possession of the ball; failing to do so properly is a violation of the rules in all rulesets used in the game.

Free Throw
An unopposed attempt to score a basket, worth one point, from the free-throw line.

Layup
A close-range shot using one hand to bank the ball off the backboard and into the basket.

Man-to-man defense
A defense in which each player guards a single opposing player.

Set shot
A shot taken without the shooter's feet leaving the floor

Zone defense
A defensive strategy in which each player is responsible for defending a particular area of the court.

Creating Space
moving into an area of the pitch that is empty to make space in the area where you were

Communication
the imparting or exchanging of information by speaking, writing, or using some other medium.

Strategy
A plan of action to achieve a target/goal.

Attack
Using tactical knowledge to outwit an opponent.

Defence
The action of defending from or resisting attack.

Interception
Winning possession of the ball as it is being passed from one opposition to another.

Movement
Moving to enable yourself to be able to receive the ball.

Possession
Keeping the ball/frisbee with your team mates.

Scrum
An ordered formation of players, used to restart play, in which the forwards of a team form up with arms interlocked and heads down, and push forward against a similar group from the opposing side.

Maul
A loose scrum formed around a player with the ball off the ground.

Advantage
Unlike most other sports, referees can play advantage after a foul for what can seem an eternity, but once he calls “advantage over” then that’s that.

Backs
The group of players normally numbered Nos. 9 to 15 who do not participate in scrums and line-outs, except for the scrum-half.

Conversion
A kick at the posts after the awarding of a try, scoring two points if successful. The kick must be attempted directly from a spot perpendicular to the spot where the try was awarded. Usually taken with a place kick, it can be rushed when the kicker makes

Forward Pass
All passes must go backwards, and this is an illegal pass where the ball goes forwards. The penalty is a scrum in favour of the other side.

Forwards
The group of players normally numbered 1 through 8 who bind together into scrums, line up for line-outs, and commit themselves to most rucks and mauls.

Knock On
Losing, dropping, or knocking the ball forward from a player’s hand resulting in the ball being awarded to the other team in a scrum.

Maul
Typically after a runner has come into contact and the ball is still being held by a player once any combination of at least three players have bound themselves a maul has been set. The primary difference from a ruck is that the ball is not on the ground.

Offsides
During rucks, scrums, lineouts, and mauls an imaginary line is present over which any player crossing before the set piece is completed commits a penalty.

Penalty
Any number of infractions or violations which award the other team a kick.

Penalty Try
The awarding of a try due to a blatant or repeated violation by an opposing side that prevents an obvious try from being scored.

Ruck
Typically after a runner has come into contact and the ball has been delivered to the ground once any combination of at least three players have bound themselves a ruck has been set. The primary difference from a maul is that the ball is on the ground.

Scrum
The formation used in the set play re-starting play after a knock-on or forward pass. The forwards from each side bind together and then the two packs come together to allow the scrumhalf with the feed to deliver the ball to the scrum. A scrum can also be

Try
A score of five points awarded when the ball is carried or kicked across the tryline and touched down to the ground by a player.

Ankle Tap
A tackle, usually of the last-ditch variety, which involves a dive and a slap to the attacker’s ankle which, if properly executed, will result in his legs colliding with each other. Also known as a Tap Tackle.

Binding
The careful method players grip and grasp each other to form a secure scrum, ruck, or maul. This is a critical skill to ensure the safety of players.

Box-kick
This is a kick taken from behind a scrum, normally by the scrum-half, in which he turns away from the scrum facing the touchline, and kicks the ball back over the scrum into the clear “box” of space behind the opposition to allow his own team to chase.

Breakdown
The breakdown is a colloquial term for the period immediately after a tackle and the ensuing ruck. During this time teams compete for possession of the ball, initially with their hands and then using feet in the ruck.

Centre
They are the players wearing shirts numbers 12 and 13. They are divided into inside and outside centre.

Charge Down
The blocking of a kick by an opposition player.

Clearance Kick
A kick of the ball into touch which relieves pressure on a side under heavy attack.

Free Kick
An uncontested kick awarded to a team usually for a minor penalty by the other team. The kick cannot be taken directly at the posts except by a drop goal.

Front Row
The common name for the prop/hooker/prop combination at the front of a scrum.

Grubber
A kick of the ball which causes the ball to bounce and roll along the ground.

Lifting
The act of lifting the lineout jumper into the air in order to more easily catch or intercept the throw.

Lineout
The set play re-starting play after the ball has been taken out or kicked to touch. Both sets of forwards will line up opposite each other with the side with throw calling a play. The throw must be directly down the middle of the two lines.

Continuous Training
Continuous training involves working for a sustained period of time without rest. It improves cardio-vascular fitness.

Fartlek Training
Fartlek training or 'speed play' training involves varying your speed and the type of terrain over which you run, walk or cycle. It improves aerobic and anaerobic fitness.

Interval Training
Interval training involves alternating between periods of hard exercise and rest. It improves speed and muscular endurance.

Circuit Training
Circuit training involves performing a series of exercises in a special order called a circuit. Each activity takes place at a 'station'. 

Frequency
Deciding how often to train or complete an exercise in a circuit.

Intensity
Choosing how hard to train.

Progression
Start slowly and gradually increase the amount of exercise and keep overloading.

Overload
Fitness can only be improved by training more than you normally do. You must work hard.

Time
Deciding how long to train or complete an exercise for.

Type
Deciding which methods of training to use.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, teamwork, respect and how to win and lose. Students will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will learn how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group to develop leadership, communication and teamwork skills used in the wider world.

Term 3: C - Fitness, NC - Football, NC - Basketball

Students will develop movement, decision making and tactical understanding within a wide variety of drills and conditioned games focusing on devising invasion tactics. Students will develop knowledge of the rules of the game, positioning and formations. They will also learn the fundamental skills involved in developing their fitness within the fitness lessons. A focus will be led on lifelong participation and healthy active lifestyles.

Basketball Lessons will inlcude:

1) Lay ups and shooting

2) Defending and Marking

3) Offence and fast breaks

4) Defence and zoning

5) Game Play

6) Set Plays

Fitness lessons will include:

1. Components of Fitness

2. Gathering/comparing results and using national norms

3. Resting and Maximum Heart rate

4. Training Zones

5. Rating of Perceived Exertion

6. Training systems of the body

Football lessons will include:

1) Passing

2) Creating chances

3) Defending

4) Attack vs defence

5) Formations

6) Coaching and officiating

Students assessed on effort, participation and commitment to physical activity.

Continuous Training
Continuous training involves working for a sustained period of time without rest. It improves cardio-vascular fitness.

Fartlek Training
Fartlek training or 'speed play' training involves varying your speed and the type of terrain over which you run, walk or cycle. It improves aerobic and anaerobic fitness.

Interval Training
Interval training involves alternating between periods of hard exercise and rest. It improves speed and muscular endurance.

Circuit Training
Circuit training involves performing a series of exercises in a special order called a circuit. Each activity takes place at a 'station'. 

Frequency
Deciding how often to train or complete an exercise in a circuit.

Intensity
Choosing how hard to train.

Progression
Start slowly and gradually increase the amount of exercise and keep overloading.

Overload
Fitness can only be improved by training more than you normally do. You must work hard.

Time
Deciding how long to train or complete an exercise for.

Type
Deciding which methods of training to use.

Advantage
decision made by the referee during a game, where a player is fouled, but play is allowed to continue because the team that suffered the foul is in a better position than they would have been had the referee stopped the game

Dribbling
when a player runs with the ball at their feet under close control.

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Handball
when a player (other than a goalkeeper inside their penalty area) deliberately touches the ball with their hand in active play. A foul is given against the player if spotted

Last man
situation where an attacking player is in possession, with only one opposing defender between the ball and the goal. If the defender commits a foul on the attacker, a red card is usually shown

Offside
Relating to the positioning of defending players in relation to attacking players when the ball is played to an attacking player by a teammate. In its most basic form, a player is offside if they are in their opponent's half.

Corner Kick
kick taken from within a one-yard radius of the corner flag; a method of restarting play when a player puts the ball behind their own goal line without a goal being scored

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Intercept
to prevent a pass from reaching its intended recipient

free kick
a kick that is made without being stopped or slowed by an opponent and that is allowed because of a foul by an opponent

Volley
a shot or kick made by hitting a ball before it touches the ground

Heading
An act of directing the ball with any part of your forehead.

Passing
When a player kicks the ball to his teammate.

BEEF
(Balance, Eyes, Elbow, Follow Through) A mnemonic used to trach proper shooting form.

Chest Pass
A pass that is made from one player to another player's chest, especially by forcefully pushing the ball away from the chest with both hands.

Double Dribble
To dribble the ball with two hands at the same time, or to dribble, stop, and then begin to dribble again. Either act is a violation of the rules and results in a loss of possession.

Dribble
To bounce the ball continuously with one hand. Dribbling is required in order to take steps while in possession of the ball; failing to do so properly is a violation of the rules in all rulesets used in the game.

Free Throw
An unopposed attempt to score a basket, worth one point, from the free-throw line.

Layup
A close-range shot using one hand to bank the ball off the backboard and into the basket.

Man-to-man defense
A defense in which each player guards a single opposing player.

Set shot
A shot taken without the shooter's feet leaving the floor

Zone defense
A defensive strategy in which each player is responsible for defending a particular area of the court.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, teamwork, respect and how to win and lose. Students will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will learn how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group to develop leadership, communication and teamwork skills used in the wider world.

Term 4: C - Football, NC - Fitness, NC - Badminton

Students will develop movement, decision making and tactical understanding within a wide variety of drills and conditioned games focusing on devising invasion tactics. Students will develop knowledge of the rules of the game, positioning and formations. They will also learn the fundamental skills involved in developing their fitness within the fitness lessons. A focus will be led on lifelong participation and healthy active lifestyles.

Badminton lessons will include the rules and regulations, as well as range of shots to ensure students can perform within match scenarios. They will also look at how to officiate and coach within the matches.

Fitness lessons will include:

1. Components of Fitness

2. Gathering/comparing results and using national norms

3. Resting and Maximum Heart rate

4. Training Zones

5. Rating of Perceived Exertion

6. Training systems of the body

Football lessons will include:

1) Passing

2) Creating chances

3) Defending

4) Attack vs defence

5) Formations

6) Coaching and officiating

Students assessed on effort, participation and commitment to physical activity.

Advantage
decision made by the referee during a game, where a player is fouled, but play is allowed to continue because the team that suffered the foul is in a better position than they would have been had the referee stopped the game

Dribbling
when a player runs with the ball at their feet under close control.

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Handball
when a player (other than a goalkeeper inside their penalty area) deliberately touches the ball with their hand in active play. A foul is given against the player if spotted

Last man
situation where an attacking player is in possession, with only one opposing defender between the ball and the goal. If the defender commits a foul on the attacker, a red card is usually shown

Offside
Relating to the positioning of defending players in relation to attacking players when the ball is played to an attacking player by a teammate. In its most basic form, a player is offside if they are in their opponent's half.

Corner Kick
kick taken from within a one-yard radius of the corner flag; a method of restarting play when a player puts the ball behind their own goal line without a goal being scored

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Intercept
to prevent a pass from reaching its intended recipient

free kick
a kick that is made without being stopped or slowed by an opponent and that is allowed because of a foul by an opponent

Volley
a shot or kick made by hitting a ball before it touches the ground

Heading
An act of directing the ball with any part of your forehead.

Passing
When a player kicks the ball to his teammate.

Continuous Training
Continuous training involves working for a sustained period of time without rest. It improves cardio-vascular fitness.

Fartlek Training
Fartlek training or 'speed play' training involves varying your speed and the type of terrain over which you run, walk or cycle. It improves aerobic and anaerobic fitness.

Interval Training
Interval training involves alternating between periods of hard exercise and rest. It improves speed and muscular endurance.

Circuit Training
Circuit training involves performing a series of exercises in a special order called a circuit. Each activity takes place at a 'station'. 

Frequency
Deciding how often to train or complete an exercise in a circuit.

Intensity
Choosing how hard to train.

Progression
Start slowly and gradually increase the amount of exercise and keep overloading.

Overload
Fitness can only be improved by training more than you normally do. You must work hard.

Time
Deciding how long to train or complete an exercise for.

Type
Deciding which methods of training to use.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, teamwork, respect and how to win and lose. Students will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will learn how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group to develop leadership, communication and teamwork skills used in the wider world.

Term 5: C - Athletics, NC - Athletics, NC - Rounders

Students will focus on the development and refining of previously learnt skills, and implementing them into competitive scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of the games.

Students will focus on short and long term effects of exercise on the body, the influence of different types of exercise on performance and the promotion of life-long participation in sports.

Athletics lessons will include:

Rotation of Javelin, Discus, Shotput, and track events.

Rounders lessons will include:

1) Fielding tactics

2) batting tactics

3) Bowling and fielding techniques

4) Throwing and catching techniques over a range of distances

5) Strategy within game play

6) Analysis of performance

Students assessed on effort, participation and commitment to physical activity.

Accuracy
The quality or state of being correct or precise.

Backspin
The flipper is the name of a particular bowling delivery used in cricket, generally by a leg spin bowler. In essence it is a back spin ball

Coordination
The ability to use different parts of the body together smoothly and efficiently

Innings
Each of two or four divisions of a game during which one side has a turn at batting

Bowled Out
Bowled is a method of dismissing a batsman in the sport of cricket. A batter is out bowled if his or her wicket is put down by a ball delivered by the bowler.

Run Out
A run out is when the batsmen are going for a run or runs, but fall short of the batting crease when the stumps are broken by the fielding team. The batsman must have some part of his bat or body grounded beyond the crease - on the line would be out.

Run-up
The approach by the bowler, prior to bowling the ball towards the stumps

Reaction Time
The length of time taken for a person or system to respond to a given stimulus or event.

Anchor
The last leg of a relay race, or the person who runs the last leg.

Batton
The hollow tube that is passed between runners in relay races.

Bell lap
The final lap of a multi-lap race, named because a bell is rung to alert runners of the last lap.

Break-line
The point on the track where runners may leave their assigned lane and use any part of the track.

Changeover
The exchange of the baton from one runner to the next in a relay race.

False Start
To leave the starting blocks early, as measured by an electronic starting block or as ruled by the official starter.

Scratch line
The line indicating the center point of a relay race's exchange zone.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, teamwork, respect and how to win and lose. Students will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will learn how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group to develop leadership, communication and teamwork skills used in the wider world.

Term 6: C - Rounders, NC - Rounders, NC - Volleyball

Students will focus on the development and refining of previously learnt skills, and implementing them into competitive scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of the games.

Students will focus on short and long term effects of exercise on the body, the influence of different types of exercise on performance and the promotion of life-long participation in sports.

Volleyball lessons will include:

1) Dig

2) Set

3) Serve

4) Spike

5) Block

6) Positioning and tactics

Rounders lessons will include:

1) Fielding tactics

2) batting tactics

3) Bowling and fielding techniques

4) Throwing and catching techniques over a range of distances

5) Strategy within game play

6) Analysis of performance

Students assessed on effort, participation and commitment to physical activity.

Attack
Using clear intent to attack the oppositions goal.

Communication
The imparting or exchanging of information by speaking, writing, or using some other medium.

Creating Space
Moving into an area of the pitch that is empty to make space in the area where you were.

Defence
The action of defending from or resisting attack.

Interception
Winning possession of the ball as it is being passed from one opposition to another.

Movement
Moving to enable yourself to be able to receive the ball.

Possession
Keeping the ball with your team mates.

Strategy
A plan of action designed to achieve a long-term or overall aim.

Pressure
A compelling or constraining influence in the mind OR in defence, giving the opposition limited time on the ball and harrying them into making a mistake

Accuracy
The quality or state of being correct or precise.

Backspin
The flipper is the name of a particular bowling delivery used in cricket, generally by a leg spin bowler. In essence it is a back spin ball

Coordination
The ability to use different parts of the body together smoothly and efficiently

Innings
Each of two or four divisions of a game during which one side has a turn at batting

Bowled Out
Bowled is a method of dismissing a batsman in the sport of cricket. A batter is out bowled if his or her wicket is put down by a ball delivered by the bowler.

Run Out
A run out is when the batsmen are going for a run or runs, but fall short of the batting crease when the stumps are broken by the fielding team. The batsman must have some part of his bat or body grounded beyond the crease - on the line would be out.

Run-up
The approach by the bowler, prior to bowling the ball towards the stumps

Reaction Time
The length of time taken for a person or system to respond to a given stimulus or event.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, teamwork, respect and how to win and lose. Students will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will learn how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group to develop leadership, communication and teamwork skills used in the wider world.