Physical Education — Year 11

 

Physical Education Overview
Curriculum

Term 1: C - Rugby, NC - Basketball, NC - Netball

Students will develop movement, decision making and tactical understanding within a wide variety of drills and conditioned games focusing on devising invasion tactics. Students will develop knowledge of the rules of the game, positioning and formations. A focus will be led on lifelong participation and healthy active lifestyles.

Rugby:

1 - Defensive formations and play

2 - Set piece plays - scrums and lineouts

3 - Kicking

4 - Mauling

5 - Attacking territory

6 - Moderation/ application of techniques.

Basketball:

1 - Lay up and rebounding

2 - Defensive positions and zoning

3 - Playing the offense

4 - Fast breaks

5 - Technique analysis and game play

6 - Set plays

Netball:

1. Positions and roles within the team, effective decision making.

2. Skills and techniques

3. Holding space and outwitting opponents

4&5. Coaching in Netball

6. Demonstrate learnt skills in gameplay.

Students assessed on effort, participation and commitment to physical activity.

Creating Space
moving into an area of the pitch that is empty to make space in the area where you were

Communication
the imparting or exchanging of information by speaking, writing, or using some other medium.

Strategy
A plan of action to achieve a target/goal.

Attack
Using tactical knowledge to outwit an opponent.

Defence
The action of defending from or resisting attack.

Interception
Winning possession of the ball as it is being passed from one opposition to another.

Movement
Moving to enable yourself to be able to receive the ball.

Possession
Keeping the ball/frisbee with your team mates.

Scrum
An ordered formation of players, used to restart play, in which the forwards of a team form up with arms interlocked and heads down, and push forward against a similar group from the opposing side.

Maul
A loose scrum formed around a player with the ball off the ground.

Advantage
Unlike most other sports, referees can play advantage after a foul for what can seem an eternity, but once he calls “advantage over” then that’s that.

Backs
The group of players normally numbered Nos. 9 to 15 who do not participate in scrums and line-outs, except for the scrum-half.

Conversion
A kick at the posts after the awarding of a try, scoring two points if successful. The kick must be attempted directly from a spot perpendicular to the spot where the try was awarded. Usually taken with a place kick, it can be rushed when the kicker makes

Forward Pass
All passes must go backwards, and this is an illegal pass where the ball goes forwards. The penalty is a scrum in favour of the other side.

Forwards
The group of players normally numbered 1 through 8 who bind together into scrums, line up for line-outs, and commit themselves to most rucks and mauls.

Knock On
Losing, dropping, or knocking the ball forward from a player’s hand resulting in the ball being awarded to the other team in a scrum.

Maul
Typically after a runner has come into contact and the ball is still being held by a player once any combination of at least three players have bound themselves a maul has been set. The primary difference from a ruck is that the ball is not on the ground.

Offsides
During rucks, scrums, lineouts, and mauls an imaginary line is present over which any player crossing before the set piece is completed commits a penalty.

Penalty
Any number of infractions or violations which award the other team a kick.

Penalty Try
The awarding of a try due to a blatant or repeated violation by an opposing side that prevents an obvious try from being scored.

Ruck
Typically after a runner has come into contact and the ball has been delivered to the ground once any combination of at least three players have bound themselves a ruck has been set. The primary difference from a maul is that the ball is on the ground.

Scrum
The formation used in the set play re-starting play after a knock-on or forward pass. The forwards from each side bind together and then the two packs come together to allow the scrumhalf with the feed to deliver the ball to the scrum. A scrum can also be

Try
A score of five points awarded when the ball is carried or kicked across the tryline and touched down to the ground by a player.

Ankle Tap
A tackle, usually of the last-ditch variety, which involves a dive and a slap to the attacker’s ankle which, if properly executed, will result in his legs colliding with each other. Also known as a Tap Tackle.

Binding
The careful method players grip and grasp each other to form a secure scrum, ruck, or maul. This is a critical skill to ensure the safety of players.

Box-kick
This is a kick taken from behind a scrum, normally by the scrum-half, in which he turns away from the scrum facing the touchline, and kicks the ball back over the scrum into the clear “box” of space behind the opposition to allow his own team to chase.

Breakdown
The breakdown is a colloquial term for the period immediately after a tackle and the ensuing ruck. During this time teams compete for possession of the ball, initially with their hands and then using feet in the ruck.

Centre
They are the players wearing shirts numbers 12 and 13. They are divided into inside and outside centre.

Charge Down
The blocking of a kick by an opposition player.

Clearance Kick
A kick of the ball into touch which relieves pressure on a side under heavy attack.

Free Kick
An uncontested kick awarded to a team usually for a minor penalty by the other team. The kick cannot be taken directly at the posts except by a drop goal.

Front Row
The common name for the prop/hooker/prop combination at the front of a scrum.

Grubber
A kick of the ball which causes the ball to bounce and roll along the ground.

Lifting
The act of lifting the lineout jumper into the air in order to more easily catch or intercept the throw.

Lineout
The set play re-starting play after the ball has been taken out or kicked to touch. Both sets of forwards will line up opposite each other with the side with throw calling a play. The throw must be directly down the middle of the two lines.

Netball offside
Offside rulings allow you to take the ball from an offside area provided that no body part contacts the ground in the offside zone

Over a third
Throwing the net ball through one complete third without player interception is not allowed and is penalized

Penalty pass
Obstruction or contact penalties result in a penalty pass awarded to the opposition.

Pivoting
Pivoting in netball related words and phrases describes the swivel movement of a player keeping one foot on the ground and turning on it to face a different direction.

Replay
Playing the ball occurs when a player bounces it and regains or retains possession to replay it. It is one of the key terms used in netball game. This procedure is not allowed and forbidden by the regulations.

3 second rule (basketball
A rule which requires that a player shall not remain in the opponent's restricted area for more than three consecutive seconds while the player's team is in control of a live ball in the frontcourt and the game clock is running

Back court violation
Touching the ball in the backcourt after it has entered the frontcourt and was not last touched by the other team

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, team cohesion and how to win and lose. Pupils will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of different sports supporting them for future engagement

Create a supportive community:
Learning how to act as a good winner and good loser. Show humility and promote team spirit. Students will grow in confidence playing in a similar ability group and develop leadership, commination and teamwork skills used in the wider world.

Term 2: C - Football, NC - Basketball, NC - Fitness

Students will participate in skills and games to develop key skills and techniques, focusing on teamwork, rules, enjoyment and participation in the sport.

In football students will participate in a variety of conditioned games focusing on enjoyment, teamwork and learning key skills and techniques. Students will develop their discrete skills through game play, devising tactics and developing coaching roles.

In Basketball, students will progress and develop their knowledge and ability of tactics, plays and techniques.

In Fitness, students will learn how to safely use a fitness suite and apply training principals to their own specific needs.

Football:

Control and passing or Attacking as a unit

Maintaining possession or dead ball opportunities.

Defensive roles

Formations

Coaching and Officiating

Adapting to different scenarios within a m

Basketball:

Lay up and rebounding

Defensive positions and zoning

Playing the offense

Fast breaks

Technique analysis and game play

Set plays

Students assessed on effort, participation and commitment to physical activity.

Creating Space
moving into an area of the pitch that is empty to make space in the area where you were

Strategy
A plan of action to achieve a target/goal.

Attack
Using tactical knowledge to outwit an opponent.

Defence
The action of defending from or resisting attack.

Interception
Winning possession of the ball as it is being passed from one opposition to another.

Movement
Moving to enable yourself to be able to receive the ball.

Possession
Keeping the ball/frisbee with your team mates.

Advantage
decision made by the referee during a game, where a player is fouled, but play is allowed to continue because the team that suffered the foul is in a better position than they would have been had the referee stopped the game

Break
attacking manoeuvre in which several members of a defending team gain possession of the ball and suddenly counter-attack into their opponent's half of the pitch, overwhelming their opponents' defence in greater numbers, usually as a result of the opposing

Corner Kick
kick taken from within a one-yard radius of the corner flag; a method of restarting play when a player puts the ball behind their own goal line without a goal being scored

Dribbling
when a player runs with the ball at their feet under close control.

Dummy
skill move performed by a player receiving a pass from a teammate; the player receiving the ball will angle their body in such a way that the opponent thinks they are going to play the ball.

First touch
kill attribute for a player which signifies their ability to bring the ball completely under control immediately upon receiving it

Handball
when a player (other than a goalkeeper inside their penalty area) deliberately touches the ball with their hand in active play. A foul is given against the player if spotted

Intercept
to prevent a pass from reaching its intended recipient

Last man
situation where an attacking player is in possession, with only one opposing defender between the ball and the goal. If the defender commits a foul on the attacker, a red card is usually shown

Offside
Relating to the positioning of defending players in relation to attacking players when the ball is played to an attacking player by a teammate. In its most basic form, a player is offside if they are in their opponent's half.

assist 
an action (such as passing a ball or puck) that helps a teammate to score

free kick
a kick that is made without being stopped or slowed by an opponent and that is allowed because of a foul by an opponent

sweeper
a player whose position is behind other defending players

volley 
a shot or kick made by hitting a ball before it touches the ground

Advantage law
A clause in the law that directs the referee to refrain from stopping play for a foul if a stoppage would benefit the team that committed the violation.

Counter attack
An attack launched by a defending team soon after it regains possession of the ball.

Feints
Body movements designed to unbalance an opponent, or a deceptive movement which can be applied with or without the ball, e.g. feinting to kick the ball, or feinting to move in one direction.

Formation
Variety of formatons used within football to be used tactically.

Foul
A violation of the laws for which an official assesses a free kick.

Heading
An act of directing the ball with any part of your forehead.

Overlap
A tactic used to move defenders and midfielders into attacking positions.

Passing
When a player kicks the ball to his teammate.

Active recovery
These sessions are designed to aid your muscle recovery and may even boost performance. An active recovery workout typically involves non-strenuous aerobic or physical activity and could be anything from walking to yoga

Cool down
Taking the time after your workout to cool down will allow your heart rate and blood pressure to gradually recover

DOMS
This acronym stands for delayed onset muscle soreness and is the pain or stiffness you might experience 24-72 hours after your workout.

Progressive overload
Gradually increasing the stress you put on your body over time to maximise performance and encourage muscle growth

Reps
These are the number of times you repeat a given exercise consecutively before taking a break

Cardio
Cardio is short for cardiorespiratory or cardiovascular exercise and refers to exercise that elevates the heart rate

Aerobic
Meaning with oxygen. Aerobic training is at a lower intensity, with the purpose of stimulating aerobic metabolism to improve.

Anaerobic exercise
Anaerobic processes occur in the cells of the body without the presence of oxygen. Anaerobic training is of high intensity and short duration, with the aim of the efficiency of the body's anaerobic energy-producing systems

Box out
When a shot goes up, players use this technique, which involves widening their stance and arms and using their body as a barrier to get in better rebounding position

Charge
This penalty, which results in a turnover, occurs when an offensive player with the ball runs into a stationary defensive player and knocks him or her over.

Key
The painted area that makes up the free throw lane. Also referred to as the paint

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, team cohesion and how to win and lose. Pupils will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will play fixtures and learn skills to help them within the community such as persistence, communication and leadership.

Term 3: C - Netball, NC - Badminton/ Fitness

Students will participate in skills and games to develop key skills and techniques, focusing on teamwork, rules, enjoyment and participation in the sport.

In Netball, students will participate in a variety of conditioned games focusing on enjoyment, teamwork and learning key skills and techniques. Students will develop their discrete skills through game play, devising tactics and developing coaching roles.

In Badminton, students will learn basic rules and regulations of the sport alongside learning and developing basic skills, techniques and tactics.

In Fitness, students will learn how to safely use a fitness suite and apply training principals to their own specific needs.

Netball

1. Positions and roles within the team, effective decision making.

2. Skills and techniques

3. Holding space and outwitting opponents

4&5. Coaching in Netball

6. Demonstrate learnt skills in gameplay.

Badminton:

1.Service, overhead clear and drop shot recap.

2. Net shots and singles play.

3. Linking play

4. Doubles play

Students assessed on effort, participation and commitment to physical activity.

Continuous Training
Continuous training involves working for a sustained period of time without rest. It improves cardio-vascular fitness.

Fartlek Training
Fartlek training or 'speed play' training involves varying your speed and the type of terrain over which you run, walk or cycle. It improves aerobic and anaerobic fitness.

Interval Training
Interval training involves alternating between periods of hard exercise and rest. It improves speed and muscular endurance.

Circuit Training
Circuit training involves performing a series of exercises in a special order called a circuit. Each activity takes place at a 'station'. 

Frequency
Deciding how often to train or complete an exercise in a circuit.

Intensity
Choosing how hard to train.

Progression
Start slowly and gradually increase the amount of exercise and keep overloading.

Overload
Fitness can only be improved by training more than you normally do. You must work hard.

Time
Deciding how long to train or complete an exercise for.

Type
Deciding which methods of training to use.

Bend and flick
A term used to train goal shooters for when they are shooting: bend your knees and flick your wrist.

Dictating Space
Blocking is when a player positions their body in a way that forces their opponent into a particular part of the court, usually the sidelines or corners of the goal ring.

Box
When you as a goaler or defender box your opponent out to stop them from getting the rebound

Clearing
When a player moves out of a space to make room for another player to lead in and receive the ball.

Contact
When a players physical action interferes with their opponents ability to play whether accidental or deliberate

Dodging
A quick change in direction aimed at losing your opponent to get the ball.

Held ball
When a player has possession of the ball for more than three seconds without passing it

Clear
A shot hit diagonally over the net, from one side to the other.

Drop shot
A soft shot played with touch, so the shuttle falls close to the net on the opponent's side.

Drive
A powerful shot placed just over the top of the net.

Flick
A quick movement of the wrist and forearm that changes a soft shot into a harder one; mostly used when serving or close to the net.

Smash
A hard, powerful overhead shot sending the shuttlecock downward to the opponent's side.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, team cohesion and how to win and lose. Pupils will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will play fixtures and learn skills to help them within the community such as persistence, communication and leadership.

Term 4: C - Basketball, NC - Netball/ Badminton

Students will be participating in sports designed to encourage participation for life. Students will learn key skills and techniques of how tot play the sport to encourage participation in physical activity whilst learning tactics, positioning and strategy.

Basketball:

1 - Lay up and rebounding

2 - Defensive positions and zoning

3 - Playing the offense

4 - Fast breaks

5 - Technique analysis and game play

6 - Set plays

Netball

1 - Positions and roles within the team, effective decision making.

2 - Skills and techniques

3 - Holding space and outwitting opponents

4&5 - Coaching in Netball

6 - Demonstrate learnt skills in gameplay.

Badminton:

1.Service, overhead clear and drop shot recap.

2. Net shots and singles play.

3. Linking play

4. Doubles play

Students assessed on effort, participation and commitment to physical activity.

BEEF
(Balance, Eyes, Elbow, Follow Through) A mnemonic used to trach proper shooting form.

Chest Pass
A pass that is made from one player to another player's chest, especially by forcefully pushing the ball away from the chest with both hands.

Double Dribble
To dribble the ball with two hands at the same time, or to dribble, stop, and then begin to dribble again. Either act is a violation of the rules and results in a loss of possession.

Dribble
To bounce the ball continuously with one hand. Dribbling is required in order to take steps while in possession of the ball; failing to do so properly is a violation of the rules in all rulesets used in the game.

Free Throw
An unopposed attempt to score a basket, worth one point, from the free-throw line.

Layup
A close-range shot using one hand to bank the ball off the backboard and into the basket.

Man-to-man defense
A defense in which each player guards a single opposing player.

Set shot
A shot taken without the shooter's feet leaving the floor

Zone defense
A defensive strategy in which each player is responsible for defending a particular area of the court.

Backcourt
The back third of the badminton court.

Carry
An illegal stroke occurring when the shuttle comes to a stop on the racquet and is "carried," leading to a sling-like sequence.

Clear
A shot hit deep in the back of the opponent's court.

Cross-court
A shot hit diagonally over the net, from one side to the other.

Drop shot
A soft shot played with touch, so the shuttle falls close to the net on the opponent's side.

Drive
A powerful shot placed just over the top of the net.

Fault
A violation or infraction of the rules.

Flick
A quick movement of the wrist and forearm that changes a soft shot into a harder one; mostly used when serving or close to the net.

Let
A call by the umpire to restart a point. This occurs when the server serves before the receiver is ready, the shuttle disintegrates during play, an accidental distraction occurs, etc.

Block
Dictating Space. Blocking is when a player positions their body in a way that forces their opponent into a particular part of the court, usually the sidelines or corners of the goal ring.

Bounce pass
A pass used to get around the opponent. Commonly used in the goal circle to get around tall defenders.

Box
When you as a goaler or defender box your opponent out to stop them from getting the rebound

Clear out
Said when players need to move back and make space around the ball handler so that a new player can make a clean lead into the space

Clearing
When a player moves out of a space to make room for another player to lead in and receive the ball.

Contact
When a players physical action interferes with their opponents ability to play whether accidental or deliberate.

Dodging
A quick change in direction aimed at losing your opponent to get the ball.

Held ball
When a player has possession of the ball for more than three seconds without passing it.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, team cohesion and how to win and lose. Pupils will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will play fixtures and learn skills to help them within the community such as persistence, communication and leadership.

Term 5: C - Athletics NC - Rounders

Students will focus on the development and refining of previously learnt skills, and implementing them into competitive scenarios. The emphasis will be on pupil's ability to adapt these skills depending on the rules and requirements of the games.

Students will focus on short and long term effects of exercise on the body, the influence of different types of exercise on performance and the promotion of life-long participation in sports.

Athletics:

Rotation of Javelin, Discus, Shotput, and track events.

Rounders:

Week 1: Fielding tactics

Week 2: batting tactics

Week 3: Bowling and fielding techniques

Week 4: Throwing and catching techniques over a range of distances

Week 5: Strategy within game play

Week 6: Analysis of performance

Students assessed on effort, participation and commitment to physical activity.

Anchor
The last leg of a relay race, or the person who runs the last leg.

Batton
The hollow tube that is passed between runners in relay races.

Bell lap
The final lap of a multi-lap race, named because a bell is rung to alert runners of the last lap.

Break-line
The point on the track where runners may leave their assigned lane and use any part of the track.

Changeover
The exchange of the baton from one runner to the next in a relay race.

False Start
To leave the starting blocks early, as measured by an electronic starting block or as ruled by the official starter.

Scratch line
The line indicating the center point of a relay race's exchange zone.

Backward area
In rounder terminology the backward area gets represented by an area of ground behind the front line of the batting zone.

Backward hit
Making a backward hit means the ball got struck directly behind and into the backward area.

Batting area
The batting area is a 12 meter zone which houses the batting square.

Batting square
The rounders phrase ‘batting square‘ is a term used to describe the box shaped zone in which all bats must get taken.

  • Spiritual
  • Moral
  • Social
  • Cultural

Develop the individual:
Learn new skills, team cohesion and how to win and lose. Pupils will learn how to keep themselves healthy and fit for later life. Students will learn the rules and regulations of the different sports supporting them for future engagement.

Create a supportive community:
Students will play fixtures and learn skills to help them within the community such as persistence, communication and leadership.